Marketing Art, Illustration, Concept Art, Visual Leadership
Leading the development of core marketing assets for S.T.A.L.K.E.R. 2: Heart of Chornobyl , including key visuals, logo design, merchandise concepts, and a comprehensive brand identity system, supporting the game’s global promotional campaign
Delivered concept art and illustrations in multiple styles for titles - Star Wars Jedi: Survivor, Hero Forge, Dark Deception
Led and produced marketing art and visual identity for SHATTERLINE, a major FPS title for global marketing campaigns
Contributed to the visual development of a WW2-themed mobile strategy title, defining stylistic direction and worldbuilding elements, created environments, characters, and high-detail illustrations for both in-game and marketing use
Developed dark fantasy environments and worldbuilding concepts for MOBA title - THE GODLIKE, established visual themes and atmospheric direction for key locations
Contributed to overall visual direction for casual title - The Other Side: Tower of Souls (Big Fish Games - the publisher), designed characters, environments, and interface elements aligned with target casual audience expectations